Empowering young students to take action against climate change

Duration
3 weeks

Project Type
Tablet, design challenge

Tools
Figma, Notion

Role
Lead UX/UI Designer

 

At just 15 years old, an impassioned student named Greta Thunberg stood in protest alone in front of a parliament building demanding climate action. Since then, over 2 million students from all over the globe have joined her.

So when we were challenged to shift human behavior to tackle issues of climate change as part of the 4-week Design for Change UX Design Challenge, we were inspired by Greta Thunberg to start small.

View the press release of our win here!

DESIGN CHALLENGE

 How might we create social transformation that shifts users towards greener behavior & sustainable practices?

THE SOLUTION

A mobile app that empowers students to take action against climate change

Steward is a mobile application for young students in grades 3-6 that teaches climate change with kid-friendly resources, encourages action by visualizing their real-world impact, & fosters a community of changemakers. 

 
 
 

🛣 Process Overview

🗂 Organization

Being the Notion junkie I am, I created a team page on Notion that included:

A schedule
Kept track of competition deadlines, workshop dates, & our project timeline

Important documents & quick links
Provided easy access to the challenge brief, judging rubrics, & resources provided by the challenge organizers

Meeting notes
Documenting our ideas, research, & thoughts throughout the entire process

 

Screenshot of our team page on Notion.

🤔 Research

As a group, we identified how our early education played a key role in our habits today. But we asked ourselves — Was that enough? How have student attitudes changed given recent climate events? What is the reality of climate change education in Canadian schools?

We narrowed our scope to climate change education within elementary schools.

THE OPPORTUNITY

The UN has identified that young people are critical agents of change to build a more sustainable future.

KEY STAKEHOLDERS & RESEARCH GOALS

Who are key stakeholders & what do we want to know about them?

SECONDARY RESEARCH

 

Other key research findings

 

A lack of provincial & school-board resources

Climate change education is often left to the competence, dedication, & enthusiasm of individual teachers.

 

A non-comprehensive teaching approach

Schools often focus on climate change within the science curriculum (e.g. learning about impacts on ecosystems), but neglect to explore broader economic, political, & social impacts.

👂 Empathizing through user interviews

I spoke to real students & teachers to see whether their experiences strengthened or challenged my findings. Given the young age group of the students we’re targeting & a lack of access to elementary school teachers, we opted for user interviews.

USER INTERVIEW RESULTS

Student pain points

 

Q1. How do you feel about climate change?

  • “I don’t like to learn about it. It makes me feel nervous

  • “We only learn about the bad things

  • I don’t understand when my parents tell me about it”

  • “the TV scares me sometimes”

Q2. What & how do you learn about sustainability in school?

  • “…videos & readings but they’re so boring”

  • “I don’t remember what it said in the video”

  • “On garbage pick-up day, my class was the best, we had 3 huge bags of garbage!”

Q3.Do you know how their actions impact the environment?

  • “I do it because my parents/teachers tell me to

  • “my teacher said it’s good for animals

JOURNEY MAP

What is a student’s journey as they learn about climate change?

I created a journey map that mapped the research from above onto the step-by-step journey students experience as they learn about climate change. This helped me visualize their pain points & identify areas of opportunity.

KEY INSIGHTS

For students

😰 Eco-anxiety

Media surrounding climate change & a greater focus on the bad in classrooms result in children feeling scared, nervous, & dismissive about their future.

🥱 Boring teaching methods

When climate change is taught in the classroom, it is primarily taught within science classes in ways that aren't engaging for students.

 USER INTERVIEWS

Teacher pain points

 

“When I try to teach these topics in my class, I do notice that some students get a little shaken & scared.

In my classroom, I try to use visual tools so it’s more engaging for children. But it’s hard because I teach younger students so I get even less support from the school board than older grades. I often have to create my own lesson plans if I want to teach them.”

Ashley L, Grade 4 Teacher

 

For educators

📕 Resource & curriculum constraints

Curriculums are already jam-packed with other topics. Without access to adequate resources & support from school boards, teachers lack the time &/or knowledge to incorporate climate change topics into their lessons

😥 Teachers feel unequipped

In addition to a lack of resources, the breadth & controversy of content related to climate change leaves teachers feeling hesitant to teach it

REVISED DESIGN CHALLENGE

How might we educate, empower & encourage students to take action, big or small, on issues of climate change?

💡Ideation

After defining the problems to tackle, we drew on our interviews, secondary research, empathy map, & journey map to identify ways we can solve them.


SOLVING THE PROBLEM

So what sparked hope & shifts in behavior within young students?

Spark hope.png

IDEA DEVELOPMENT 


Using our findings from above, we had several brainstorming sessions exploring potential features for our solution that addressed key problem areas. Our goal was to take a comprehensive approach to empower young students by utilizing:

01. Education 📚

02. Gamification 🎮

03. Community-building 🤗

SKETCHING

We began to sketch out different ways these features could look, interact with each other, & be used by students.

💼 Business Considerations

Being a team of business students, we considered the business perspective of our
solution & its features.

Cuts to funding results in high barriers to entry

With the Ontario government confirming huge cuts to education budgets, the primary customer segment has very low buying power. To combat this risk, I intend to build our user base by targeting other segments like teachers and parents first.

Key partnerships with children’s education & non-profit organizations

Partnerships with like-minded children’s education organizations like Jumpstart and the UN’s Act Now committee would not only provide higher quality materials to users but be a more time & cost-efficient strategy for the education feature.

OUR SOLUTION

Virtual class environment

Students can earn points by learning about climate change & logging sustainable habits that go towards a class total — working together to unlock items that help their class environment flourish.

 

Habit tracker

After logging their sustainable habits, they receive points for their actions & more importantly see the direct real-world impact of their actions.

 

Educational resources

Resource database that addresses teachers’ need for a more structured curriculum & resources to teach about climate change.

 

Community

Newsfeed of posts by educators about their classroom’s climate action. Connecting young changemakers across the world to inspire activism.

TESTING


This feature was created after a round of testing when a student asked “What if my friends aren’t in my class?”

THE OUTCOME

Winning 1st place & the Audience’s Choice award

Out of 52 teams, Steward was awarded first, winning $5200, split amongst our team! Our project was praised by the judges for being “fun, thoughtful, & well-formulated”, & including “robust research” & an “effective presentation”.

View the press release of our win here!

 

Check out our pitch submission here!

 

🧪 Testing & Iterating

After the competition, I chose to revisit the project to make some improvements.

ITERATION 1

Designing a more effective education page

I received feedback from teachers that the education page would be overwhelming for students. I redesigned the topic and lesson cards, and the layout of the education page.

🔑 Key Takeaways

01. Planning & organization go a long way
During this competition, members of the team were having extremely busy school/work weeks. Having a notion page that showed our timeline, everyone’s tasks & handy resources was an effective way to keep all of us on schedule.

02. Building a design system early on
Creating a design system by creating components for buttons, navbar, & cards, as well as defining font, color, & drop shadow styles on Figma before we began our high-fidelity prototype was a huge time-saver & made it easier for the team to maintain consistency throughout our work.

03. The power of storytelling
It was important in our pitch that we showcased our entire design process in a way that was engaging through our slides, script, & verbal expression, taking the judges on a journey from the problem to our solution. According to feedback from the judges, this is something that differentiated us from other submissions.

↗️ What I’d do differently

01. Evaluate technical feasibility
By talking to developers & software engineers, we could identify the potential technical challenges & opportunities that come with our design.

02. Identify metrics of success
While there are metrics within the app that can measure a class's environmental impact, there are many other goals to measure such as a child’s comprehension of the environment, feelings about climate change after using the app, & sustainable habits maintained.

03. Outlining all assumptions earlier on
I decided on a tablet solution based on the assumption that most kids have a tablet at their disposal. However, I would opt for a web platform now instead to ensure the solution was accessible to all students regardless of geographic area or socio-economic status. Outlining all my assumptions earlier on could have not only helped me avoid personal bias but also drive user research goals.